What is so addicting about MMORPGs that makes people want to pay $15 dollars a month to waste 12 hours a day playing them? Maybe it's because they allow people to make a new life for themselves online because they do not truly have one in real life. Maybe it's because they allow people to relax and relieve stress from the real world. Maybe it's because they allow people to be whoever they want to be online without judgment. But it's just a huge cycle. People play games because they do not succeed in real life, and they don't succeed because they play games. For example, in the documentary "Second Skin", there are several people who become poor because of playing World of Warcraft. They need to feel successful so they start playing the game, but this causes them to pay a monthly subscription and takes all of their time playing the game rather than going out to find a job. Because they do not have a job, they continue to play the game. It's a big cycle.
How about rather than playing the video game, they go out and find a job? Just take a couple of days to find a decent job, and then, they could actually feel successful about their real lives. Because of this, they wouldn't even need the game to make them feel better. Rather than chasing virtual goals and achieving virtual tools and valuables, they could chase and reach real life goals and actual valuables. They could make a living for themselves and live in luxury.
On the other hand, MMORPGs could be a good thing for some people. For example, handicapped people who stand NO chance in the real world because of a disease they have no control over have reason to play these games. They actually get a chance to live the lives they can not ever possibly live in the real world. They can talk, walk, run, jump, sing, be heroic, be anything they want to be online. Maybe they can't do these things in real life and thus, their playing of MMORPGs may be justified in my opinion. Playing video games can be good or bad; it's just HOW and WHY people play them that matters.
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